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Blade runner scummvm download
Blade runner scummvm download





blade runner scummvm download

Maybe not great looking by today's standards but way better than what made it into the final game. Because you can see models in the Dead End Thrills article, and some early promotional material that are actually a lot better defined. To me it seems that even McCoy's model and other primary characters (Steele, Clovis are definitely some of the others, maybe Lucy and Sadik) would have benefited by a more optimized pipeline or, for nowadays hardware, no "optimization" at all. So I was trying to say that McCoy's appearance was the result of voxel technology of the time, but you may be right and miracle.flame was mainly referring to the blockier secondary characters, and they could have indeed looked much better. Nobody in the game was ever going to look better than McCoy does (including McCoy) and still have it run on a Pentium 90. So maybe I misunderstood.Īs Castle says in the video you shared, they ran out of time to fine tune the secondary characters to the level they did for McCoy. If you're right, then I don't disagree with what you're saying. However you took them to be referring to the secondary characters (which often look much blockier than McCoy). I assumed miracle.flame was talking about ALL the characters, including McCoy. However, I also think we might be talking at cross purposes. Not sure if you read my whole post or not? (Castle said two years ago that it wasn't really "voxel plus" but rather "voxel lite".) I'll try to find that resource too.Įdit: Here's another quote from an interview with Castle, apparently from February 1998! I do remember reading this in another interview (or listening to a lecture / presentation from Louis Castle about it). I think that would be something that would be great to see in a remaster as, really, the only limits at the time were that we were trying to make it meet minimum specs, and run that technology.Īnd this Louis Castle youtube interview (timestamp at 14:08) where he speaks more clearly about the issue - how they ran out of time and also mentions it as the first thing he would have optimized more if he was given the chance. With today's computers, you could pretty easily crank that tech up to take the original source assets, which were much more detailed, and really make the characters look as if they fit into the scenes a lot better. It actually supported a much higher resolution, and a higher fidelity look.

Blade runner scummvm download code#

From the few material that has been shared in the previous years, they had quite high resolution versions of everything to work with:ĭavid: Thanks! The interesting thing about that is that if we did have the code for it, and somebody were able to do a remaster, you could crank up the technology for the character models.

blade runner scummvm download

It also probably wouldn't work in real-time with today's hardware.įor me, the only chance to get a proper high res looking Blade Runner would be for the lost Westwood assets to resurface - one can hope. I don't think that modern filtering / upscaling (like the neural network variety) techniques can "reverse" or improve that significantly, and it would be too much work for a doubtful result. Apparently, this was due to the compression that the developers had to apply on the models, which they didn't have the time to optimize. Other than that, I should note that even at the time of the original release, back in 1997, most of the character models did look block-y and left something to be desired. I think it looks smoother that way, and I kind of prefer it like that. In GOG's installation, it is disabled by default, so you either have to edit the configuration file for the game to change it, or run the game via ScummVM directly and change the option in the Graphics tab for the Blade Runner game. Would there be some enhancing filter available to smooth the blocks a bit? There are some impressive techniques already available for some previous hi-res titles, wondering if any of that could be usable for Blade Runner.įor me, the most noticeable change is when enabling or disabling the "filtering" checkbox option for the game. I am aware how praised the graphics are using the revolutionary technology and looking all quite cinematic however the heavy blockyness is undeniable. However seeing it for the first time these days I find the graphics quite blocky. Thanks to you I actually found out such brilliant game exists!







Blade runner scummvm download